Built with young people. Grounded in evidence. Made for real life.
Take Charge! grew from a simple problem: children experiencing fatigue needed something designed for them, not another adult factsheet.
Why Take Charge! started
Children and young people with disability can experience fatigue that affects school, friendships, rehabilitation, family life and the things they want to do.
But available information is often static, written for adults, diagnosis-specific or difficult for children with disability to access and use. We wanted to create something different: a resource designed around how children and young people actually learn, communicate and live.
Before building anything, we listened.
Young people, parents and clinicians helped us understand what was missing, what fatigue really looks like in everyday life and what a useful resource would need to do.
Take Charge! sits where evidence, experience and clinical expertise meet.
Research evidence
What research tells us about fatigue, self-management and developmentally responsive digital intervention.
Lived experience
What children, young people and families say fatigue is actually like — and what they wish other people understood.
Clinical expertise
How fatigue shows up in real care, rehabilitation, school and everyday life.
Many people are behind Take Charge!
Approved photos, names, roles and short first-person statements will appear here.
Young-person partners
“The part of Take Charge! I helped shape…”
Parent & carer partners
Everyday context, family impact and communication.
Clinicians
Paediatric rehabilitation and implementation expertise.
Researchers & designers
Evidence, evaluation, accessibility and product development.
From ideas to a digital experience
Take Charge! combines short animations, lived-experience videos, interactive reflection and My Power Bank because information alone is not enough. The aim is to help a young person recognise themselves in the content and leave with something useful.
Where we are now
Take Charge! is being developed and evaluated.
We are testing accessibility, usability, acceptability and perceived usefulness, and learning how it can best fit into healthcare, home and school contexts.
Explore the research →Partners and supporters
Partner and funder logos will appear here with acknowledgements.